"Zoinks!"
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
Stream
Social & External
The people behind it
Casey Kasem
Shaggy Rogers (voice)
Don Messick
Scooby-Doo (voice)
Frank Welker
Fred Jones (voice)
Heather North
Daphne Blake (voice)
Patricia Stevens
Velma Dinkley (voice)
Former elementary school teacher and detective, Kurasawa Itsuki (Nakatani Miki), has a history with Kishi Ruoto (Kikuchi Fuma). At the age of 12 and her 6th grade student, Kishi murdered Kurasawa's daughter. The young age of the murderer caused the bizarre murder case to send shockwaves throughout Japan. Kurasawa experienced despair and quit her job as a teacher to become a detective with the desire of "saving as many people as possible from suffering like I did". Driven by her strong conviction, Kurasawa spends 12 years working hard to solve cases before learning that Kishi is to be discharged from a medical reformatory just before the anniversary of her daughter's death. One day, she receives a text message from the supposedly "completely rehabilitated" Kishi promising to "take away your precious things once again". This was the beginning of a new incident that would shock all of Japan again.
Two in Clover is a British sitcom produced by Thames Television for two series from 1969 to 1970 on ITV. It starred Sid James and Victor Spinetti and was written by Vince Powell and Harry Driver, and produced and directed by Alan Tarrant. The first series was made in black and white and the second series was made in colour. Frustrated office workers Sid Turner and Vic Evans decide to leave behind their nine-to-five lifestyle for the simpler life of living in the countryside and running a farm.
Satoru Fujinuma is a struggling manga artist who has the ability to turn back time and prevent deaths. When his mother is killed he turns back time to solve the mystery, but ends up back in elementary school, just before the disappearance of his classmate Kayo.
Two teen ghosts work alongside a clairvoyant to solve mysteries for their supernatural clientele — until a powerful witch complicates their plans.
When Qi Yue finally decides to confess her feelings to her longtime crush, a nervous mistake leads her to hand her love letter to the wrong person, changing the course of her college life.
In a Boston hospital, All Souls Hospital, Dr. Mitchell Grace tries to discover the truth about the haunting that date as far back as the Civil War. The hospital's lower levels, once a mental asylum, are haunted by ghosts of dead patients, including Lazarus, an orderly who has been benevolently haunting the hospital since his days working with Dr. Ambrosius after the Civil War.
Ruri, having been abandoned by her mother to a foster care facility, lives a life of reckless abandonment. When Nakama Yuzo, a kind man but for a trigger-happy temper, runs into Ruri he realizes that perhaps she's the child he's been looking for. Yuzo lives in Hatomijima, a small insland in Okinawa where the population is 49 and the average age group is 61. There are no children. The island has only one school - a primary school. If a child is not enrolled in the school, it will be closed. As a result, society will abandon the island and in a few years, it will cease to have any inhabitants. To save their island, the locals decide to bring in a foster child. Ruri is their candidate, and with her she brings the hope of the island's survival.
When the school bully is turned into a talking dog, he can only regain his human form by performing 100 good deeds—with the help of his new owner, the kid who was his last victim.
Avatar Korra, a headstrong, rebellious, feisty young woman who continually challenges and breaks with tradition, is on her quest to become a fully realized Avatar. In this story, the Avatar struggles to find balance within herself.
Oreki Houtarou is a minimalistic high school boy. One day, he joins the Classic Literature Club at his elder sister's request. There he meets Chitanda Eru, Fukube Satoshi, and Ibara Mayaka. Chitanda is a calm beautiful girl but she turns into an embodiment of curiosity once she says, "I'm curious." Fukube is a smiling boy with a fantastic memory who calls himself a database. Ibara is a short girl and is strict with others and herself. They begin to investigate a case that occurred 45 years ago. Hints of the mystery are buried in an old collection of works of the former members of Classics Club. The collection is titled "Hyouka."
Nan Yu was originally the protagonist of the game with the Mary Sue plot, but she woke up to find she was in the Republic of China and shared the body with the detective game master Gao Han. Despite their competition, they were forced to work together to solve strange cases.
Thi just wanted to tutor in peace. Instead, he angers a retro-styled gang leader and ends up face to face with Noey again—as his new student.
A rookie cop goes undercover without his deputy captain's knowledge, sparking a tense cat-and-mouse game between them. As they work together, the seasoned detective and idealistic rookie clash over their differing approaches to fighting crime.
After waking in a parallel world, a man meets a stranger fated to die. Crossing universes, he must catch the killer before love is lost forever.
Because of a marriage election, girls from all over the world gather in Xinchuan. Yin Zheng, the sixth young master of Xinchuan, and Li Wei, who only wants to lose the election and live comfortably in her hometown, accidentally meet. There, a new interesting and fun chapter of their lives start. As Yin Zheng opens his house and goes to court, the two of them gradually grow closer, and spend everyday through all four seasons together. They grow together with other siblings of different personalities and fates, writing the warm daily life of the Xinchuan family together.
Marinette and Adrien, two Parisian teenagers, are entrusted with powerful jewels in order to transform into superheroes Ladybug and Cat Noir. But neither hero knows the other's true identity — or that they're classmates!
Two police detectives with different beliefs about the value of people's lives must cooperate to solve their city's most serious crimes.
In 1890s Malacca, Li Lan finds herself in the afterlife and becomes mired in a mystery linked to the sinister, deceased son of a wealthy family.
Game-world monsters are wreaking real-world havoc. Here comes tech support!
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
The Mystery Inc. gang solve bigger mysteries while also encountering many memorable celebrities.
This incarnation of the popular cartoon series finds Scooby and the gang living in Crystal Cove, a small town with a long history of ghost sightings, monster tales and other mysteries ripe for the sleuths to solve once and for all. But the longstanding Crystal Cove residents, who bank on the town's reputation to attract tourists, are prepared to do what it takes to protect their turf.
Everyone’s favorite mystery-solving Great Dane is here to find clues, along with a little help from his energetic nephew and four human companions.
The world's favorite chicken-hearted canine, as a puppy? That's right! And the old gang is back with him. Shaggy, Daphne, Velma, and Freddy are all here as gangly kids — goofing off, solving kid-size mysteries, and having run-ins with ghouls, ghosts, and goblins.
The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.
Ren and Stimpy are a mismatch made in animation heaven with nothing in common but a life-long friendship and an incredible knack for getting into trouble. Join them in their bizarre and gross world for some outlandish situations coupled with hilarious jokes.
The gang decide to go traveling in the Mystery Machine, seeking fun and adventure during what could possibly be their last summer break together. However, havoc-wreaking monsters seem to be drawn to them, appearing almost every stop of the way.
Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.
What happens when a child outgrows his trusty Imaginary Friend, the pal that stuck with him through all of the highs and lows of growing up? Well, these creations pack up and head for Foster's Home for Imaginary Friends! Foster's is a one-of-a-kind Victorian mansion filled with hundreds of unique characters from all over the world, thought up by completely different children for completely different reasons. These creatures all live together in this vast, sprawling home with more rooms than you could ever dream possible! Mac, a clever but somewhat shy 8-year-old boy, discovers Foster's when his mom tells him he's too old for his Imaginary Friend Blooregard. Not ready to part with his trouble making best buddy, Mac takes Bloo to Foster's with the hope of giving him a safe place to live, while still being able to visit every day.
The New Scooby and Scrappy Doo Show is the sixth incarnation of the Hanna-Barbera Saturday morning cartoon Scooby-Doo. It premiered on September 10, 1983, and ran for one season on ABC as a half-hour program made up of two eleven-minute short cartoons. The show is a return to the mystery solving format and reintroduces Daphne after a four-year absence. The plots of each episode feature her, Shaggy, Scooby-Doo, and Scrappy-Doo solving supernatural mysteries under the cover of being reporters for a teen magazine.
Two brothers, Wirt and Greg, find themselves lost in the Unknown; a strange forest adrift in time. With the help of a wise old Woodsman and a foul-tempered bluebird named Beatrice, Wirt and Greg must travel across this strange land, in hope of finding their way home. Join them as they encounter surprises and obstacles on their journey through the wood.
The Fraggles are a fun-loving community of creatures who live in a subterranean fantasy land where they love to play, sing and dance their cares away, sharing their world with the tiny Doozers and the giant Gorgs. The series teaches empathy and tolerance and encourages children to understand people different from themselves.
When Shaggy's rich Uncle Albert goes missing and is presumed dead, Shaggy receives an inheritance, which he uses to upgrade the Mystery Machine so it can transform itself into other types of vehicles. Before disappearing, Uncle Albert made some enemies and it is up to Shaggy and his trusty canine, Scooby-Doo, to defeat those enemies, the most dangerous of whom is evil Dr. Phineas Phibes. Armed with the upgraded Mystery Machine, a loyal robot servant and their new riches, Shaggy and Scooby must stop Dr. Phibes' evil plans and save the world.
Danger Mouse is back saving London, saving the World and, most importantly, saving Penfold in brand new and fantastically absurd, energetic adventures.
Together with Cornfed, his portly, porcine partner in crime solving, this defective detective amazingly manages to solve crimes and be a single parent to his hilariously dysfunctional sons at the same time.
Aside from doubling the length of each episode, The New Scooby-Doo Movies differed from its predecessor in the addition of a rotating special guest star slot; each episode featured real-life celebrities or well known fictional characters joining the Mystery, Inc. gang in solving the mystery of the week. Some episodes, in particular the episodes guest-starring the characters from The Addams Family, Batman, and Jeannie, deviated from the established Scooby-Doo format of presenting criminals masquerading as supernatural beings by introducing real ghosts, witches, monsters, and other such characters into the plots.
Follow a younger Patrick Star living at home with his family, where he hosts his own variety show for the neighborhood from his television-turned-bedroom.
Chip and Dale head a small, eccentric group of animal characters who monitor not only the human world, but the animal community as well, solving mysteries wherever they may be. The "Rescue Rangers" take the cases that fall through the cracks.
A young boy who grew up inside a talking whale sets sail for magical Candied Island, accompanied by Capt. K'nuckles, a crusty old pirate.