The story of Banner, a young orphaned squirrel raised by a kindly mother cat, and his adventures in the forest.
Social & External
The people behind it
Noriko Tsukase
Banner
Keiko Yokozawa
Sue
Kazuomi Ikeda
Grandfather
Masako Sugaya
Clay
Ichiro Nagai
Uncle Owl
In the world only the aristocrats have the power to fight the monster - mana. Even though Melida Angel was born in an aristocracy and studies at an academy developing mana users, she has no mana. To find her talent for mana, Kufa Vampir was sent to be her tutor but at the same time, he was ordered to assassinate her if she has no talent for mana. He makes a cruel decision to assassinate her because he thinks that it is a wasted effort that people who have not any mana are working hard in this world... However, he asks her, "Do you want to try to entrust your life to me?" He is not as an assassin nor a tutor. He is someone betting on his pride as an assassin tutor, to show the world what Melida is capable of!
Hazumu confessed his love to Yasuna, but she turned him down. To ease his heartbreak, he went to Mt. Kashimayama where he had met her for the first time. He loses his way in the mountains, and it starts to get dark. Seeing a big shooting star in the sky, he begins to formulate a wish, but quickly notes that something is very wrong. For the shooting star is actually a space ship about to crash into him. And then he died. Only with the help of the aliens could his live be saved. However, he became a girl, due to an accident during the reconstruction of his body.
Mars is discovered on a forming volcano island, Heisei; a man with no memory. In reality, Mars is from outer space, and is supposed to gather information to decide whether Earth should be destroyed or not. Along with the giant robot Gaia, and his mysterious images of a woman urging him not to destroy the world, Mars decides to fight for Earth rather than destroy it, even if it means fighting his own kind. But if Mars is killed, Gaia will explode, destroying Earth along with it.
After many years of wandering, Tarou returns to Cat Island to meet his sister, Sakura, who has stayed with their adoptive parents. Though his family is pleased to see him, they all come to realise that the long separation has seen them grow into different people.
The sole surviving human and her canine companion, Haru, wander a desolate wasteland after the destruction of civilization, but this is no dark doomsday tale. Haru, a wise-beyond-his-years talking shiba inu, makes sure his master stays one step ahead of post-apocalyptic pessimism with his clever antics, hilarious observations and philosophical ponderings. She may be the last girl on earth, but with Haru at her side, the road through the apocalypse will never be boring!
The story follows the unfolding of the U-17 World Cup, which takes place at the KCC Arena, in Melbourne, Australia. A total of 32 countries are participating in this long-awaited competition, and only 16 of them will manage to qualify for the final stages…
In order to protect an ordinary businessman, Tsukasa Atsumi, from demons, a genius kunoichi, Shizuri Ideura, signs a master-servant contract with him on the condition that she stays with him. Despite her cool appearance of defeating demons, Shizuri is an otaku NEET who spends all her time playing video games. While Shizuri is spoiled by Tsukasa and leads a lazy cohabitation life, the quirky Kunoichi gather together.
When 15-year-old Rihito falls in love, an ancient vampire who craves 18-year-old virgin blood must protect the teen's virginity at all costs.
In a city of the dead, long since ruined and far from human civilization, lives a single human child. His name is Will, and he's being raised by three undead: the hearty skeletal warrior, Blood; the graceful mummified priestess, Mary; and the crotchety spectral sorcerer, Gus. The three pour love into the boy, and teach him all they know. But one day, Will starts to wonder: "Who am I?" Will must unravel the mysteries of this faraway dead man's land, and unearth the secret pasts of the undead. He must learn the love and mercy of the good gods, and the bigotry and madness of the bad. And when he knows it all, the boy will take his first step on the path to becoming a Paladin.
One day, a gamer played video games until he fell asleep...and when he woke up, he found himself in the game world—as a skeleton! Equipped with the powerful weapons and armor of his avatar but stuck with its frightening skeletal appearance, Arc has to find a place for himself in this new, fantastical land. All his hopes for a quiet life are dashed when he crosses paths with a beautiful elven warrior, setting him on a journey full of conflict and adventure.
The Great Jahy, the Dark Realm's second-in-command, cuts a frightening figure, feared and revered by all. But when a run-in with a magical girl results in the destruction of the precious mana crystal, the Dark Realm falls, transporting the newly tiny and powerless Jahy to the human world! Unfortunately, plotting the revival of the Dark Realm from a cramped, crumbling one-room apartment is no easy feat when you have rent to pay and a job to keep!
A junior high school student named Rinko becomes partners with a rabbit Jewelpet named Ruby. Together they try to find the Jewel Charms that dropped from Jewel Land into the world of the humans. Along with their friends, Rinko and Ruby help others solve their problems while using the magic of Jewelpets.
Ars Louvent is reincarnated in another world as the young son of a minor noble who owns a small domain. Ars is not particularly strong or intelligent, but he was born with the Appraisal Skill that's able to see others' abilities and statuses. He uses his skill to find the best hidden talents in the world to make their small, weak domain into the best.
After a shy office worker unexpectedly gains the ability to read minds, he discovers that his handsome colleague can't stop thinking about him!
Azur Lane, a combination of all the different Camps in the world, was once successful in repelling the underwater menace, the Siren. Now splintered, they must face a new threat in Red Axis, former allies who crave to wield this otherworldly Siren technology for their own nefarious desires! Who will be victorious in the never-ending war between these battleship girls!?
When this overworked office lady finally meets her maker, she's reborn with an adorable ability. Midori is reincarnated in another world as a young girl, Nema, and must help decide if the humans there should continue to exist. In return, she gains the power to be loved by all nonhuman creatures. From fantasy beasts to mythical monsters, she’s free to pet any animal to her heart's content!
Asari's father is an executive of a big company, the mother graduated from an elite university, and her big sister is pretty smart. However, Asari-chan is a quite ordinal girl. Therefore, Asari-chan is always teased by her sister, and her mother scolds her for her bad grades. But, she lives cheerfully not being depressed.
Kurihara Misato was a little more capable than other high school girls, and as a result, she was always alone and couldn't live her life the way she wanted. When she was reincarnated in another world after a tragic accident, she wanted a chance to make normal friends and live a normal life. So she asked God for one thing... "Give me abilities that are average for that world!" But the abilities God gave her were not "average" at all... And now this girl, who's been reborn in a world where magic is real, struggles to find simple, ordinary happiness!
Professional wrestler and animal lover Shibata Genzo is suddenly summoned to another world. Greeted by a princess, she requests to get rid of the evil beasts roaming in this world. Outraged that he was asked to kill monsters, Genzo German suplexes the princess. Unable back to get back to Earth, he decides to live a peaceful life and manage a "monster" pet shop.
In a fateful childhood encounter, Mira Kinohata met a stargazing dreamer named Ao Manaka. Though their time together was short, Ao showed Mira the wonders of astronomy, from orbiting planets to distant stars. Before they parted, Mira learned that a star with her name exists, but there are none with Ao's. And so, she forged a promise: one day, she would discover a new asteroid and name it after Ao. Years later, Mira is still fascinated with astronomy. Now in high school at Hoshizaki Academy, she tries to join the Astronomy Club. Unfortunately, she finds out that the club has been merged with the Geology Club to form a single Earth Sciences Club. She joins this new club and finds a pleasant surprise—she reunites with Ao after years of separation. Alongside their new clubmates, Mira and Ao begin their journey together to fulfill their promise. How hard could it possibly be to find an asteroid?
In the colorful world of Higglytown, four kids and their squirrelly friend learn about the heroes that inhabit their city, from mail carriers and bus drivers to police officers and firefighters.
Martha, a beloved family dog, is accidentally fed alphabet soup — this gives her the power of speech and the chance to speak her mind to anyone that will listen.
Siblings Karl, Addy and Michael have a very special next-door neighbor: a wise panda named Stillwater. His friendship and stories give them new perspectives on the world, themselves, and each other.
AJ is an 8-year-old techie who drives monster-truck Blaze, the top racer in Axle City. The two go on adventures that have them taking on problems involving science and math. Many predicaments they face are caused by Blaze's rival, Crusher, a tractor-trailer that will do anything to beat other vehicles to the finish line. The animated series is billed as the first TV show for preschoolers to comprehensively cover areas of science, technology, engineering and math. Each episode introduces different STEM concepts, including buoyancy and trajectory.
Sarah Crewe, the young daughter of a wealthy Englishman in India, starts attending a prestigious boarding school in London. However after a series of unexpected tragic events, she is forced to become a maid at the school.
The animated daily trials and tribulations of clueless yet clever loner Mr Bean (aided by his best friend Teddy of course!) as he stumbles from one mishap to the next, always finding complex solutions to the simplest of problems.
The quirky adventures of Pepper Ann, a 12-year-old girl trying to get through life with her family and friends.
Join the world’s sweetest heroes for high adventure in a mystical land of giants and wizards, ogres and dragons, and wondrous creatures both good and evil. Meet Gruffi, Zummi, Cubbi, Grammi, Tummi, Sunni, and all the legendary Gummis as they laugh, play, foil dastardly plots, and fight for what's right.
Tom and Jerry in their childhood days, playing cat-and-mouse games even then.
The adventures of Chris and Martin Kratt as they encounter incredible wild animals, combining science education with fun and adventure as the duo travels to animal habitats around the globe.
This cartoon follows on from the 1980’s cartoon “Ducktales”, continuing the adventures of Huey, Dewey and Louie. Now 12 year olds and living with their uncle Donald Duck, the three spend their time playing practical jokes on their hapless uncle and otherwise getting into trouble.
Follows a young bear as he goes on exciting adventures in the forest, gets into trouble and learns new things with his friends, including Emily, Duck, Hen, Cat, and Owl. His parents are Mother Bear, who is always there when he needs her, and Father Bear, a fisherman who is often at sea. Based on books by Else Holmelund Minarik.
A collection of funny and sweet episodes featuring Bluey and her family and friends. This collection of every day moments introduces some new characters and games they have been playing together.
Follow the adventures and misadventures of Penny, a 14-year-old African American girl who's doing her best to navigate through the early years of teen-dom. Penny's every encounter inevitably spirals into bigger than life situations filled with hi-jinks, hilarity and heart. Her quest to balance her home, school and social lives are further complicated by friends like the sassy Dijonay, Penny's nemesis LaCienega Boulevardez, her loving, if not over-protective parents and her hip-to-the-groove-granny, Suga Mama.
As ruler of the kingdom, Unikitty has busy days full of royal responsibilities. Unikitty is most interested in making sure everyone is happy and ridding the kingdom of negativity, but don't misunderstand her optimism, she is one kitty not to be crossed. While she may be full of boundless energy and creativity, Unikitty is a force to be reckoned with if anyone gets in the way of spreading her positive vibes, especially if anyone makes her little brother and best friend, Puppycorn, sad. Also living in the castle are Dr. Fox, the resident scientist, and Unikitty's trusty bodyguard, Hawkodile. Through it all, Unikitty and her friends make sure that every day is the happiest and most creative ever.
Set after the events of the "The Lion King," follow Timon and Pumbaa as they go on misadventures in the jungle, as well as across the globe in various.
The Mighty B! is an American animated television series co-created by Amy Poehler, Cynthia True and Erik Wiese for Nickelodeon. The series centers on Bessie Higgenbottom, an ambitious Honeybee girl scout who believes she will become The Mighty B if she collects every Honeybee badge. Bessie lives in San Francisco with her single mother Hilary, brother Ben and dog Happy. Poehler provides the voice of Bessie, who is loosely based on a character Poehler played on the improvisational comedy troupes Second City and Upright Citizens Brigade.
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.
The New Tom & Jerry Show is an animated television series produced for Saturday mornings by Hanna-Barbera Productions in association with Metro-Goldwyn-Mayer Television in 1975 for ABC based on the theatrical shorts and characters Tom and Jerry.
Bluey is an inexhaustible six year-old Blue Heeler dog, who loves to play and turns everyday family life into extraordinary adventures, developing her imagination as well as her mental, physical and emotional resilience.