In a magical undersea world where dragons rule and humans are feared, a naive young dragon forms an uneasy alliance with the sea's greatest enemy - a human girl.
Social & External
The people behind it
Robbie Daymond
Hei (voice)
Fred Tatasciore
Broken Tooth (voice)
Dana Snyder
Qian (voice)
John Kassir
The Fortune Teller (voice)
Barbara Rosenblat
Madame Golden Claw (voice)
Touma, Yuri and Mei somehow ended up in the World of Zenkaiger while four Zenkaigers, except Juran, ended up in the World of Saber. The reason for their swap is due to a man who wishes to rid the world of heroes. How does a teenage boy manga artist tie into this? And why are they sent into different stories filled with previous Kamen Riders and Super Sentai Teams?
Treasure hunter Ben "Finn" Finnegan has sunk his marriage to Tess and his trusty boat in his obsessive quest to find the legendary Queen's Dowry. When he finds a vital clue that may finally pinpoint the treasure's whereabouts, he drags Tess and her boss, billionaire Nigel Honeycutt, along on the hunt. But Finn is not the only one interested in the gold; his former mentor-turned-enemy Moe Fitch, hired by rapper-turned-gangster Bigg Bunny, will stop at nothing to beat him to it.
In an ancient time when majestic fire-breathers soared through the skies, a knight named Bowen comes face to face and heart to heart with the last dragon on Earth, Draco. Taking up arms to suppress a tyrant king, Bowen soon realizes his task will be harder than he'd imagined: If he kills the king, Draco will die as well.
Due to a curse from his former master Profion, Damodar survived his death by Ridley Freeborn as an undead entity in pursuit of an evil artifact for some hundred years, so that he might be capable of unleashing unstoppable destruction on Izmir and the descendants of those who caused his demise.
Educational film in which Figment introduces children to their imaginations.
Figment takes Matt and Lisa on an "imagination safari" where they meet a menagerie of both real and imaginary animals. There they discover how animals communicate, and also imagine what it would feel like and how to express what it feels like to be certain animals.
Gaea is a mythical realm ruled by sword and sorcery and immersed in blood and violence. Thrust into a conflict she doesn't quite understand, Hitomi Kanzaki helps aid the young Prince Van as they embark upon a journey to fight the Black Dragon Clan. The battle over a legendary suit of dragon armor, Escaflowne, has begun.
Princess Luisa and knight Gabriel must face a dragon to save their kingdom.
A barbarian woman with a miraculous blue crystal staff gains the help of a group of adventurers as an army of dragons invades the land of Krynn.
In 5th Century Britian, a young Merlin struggles for his place in his known land under the tutelage of The Mage, a local wizard whom sees the young man's potential for magic, as well as face off against his evil former friend, Vendiger, whom plots with a feudal warlord king to conquer all of Britian using an army of flying dragons, and only Merlin with the alliance of the local Prince Uther and Ingraine and a pair of mystical goddesses, can have the power to stop the evil from taking over the land.
A pair of short ballets, written for the screen, filmed and performed by artists of the Georgian SSR. In color, with narration.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Figment needs Todd and Dhara to help him. He is on a treasure hunt, looking for the "Bookus Dragonius," which contains all of the world's wisdom. The book was hidden by his Uncle Max (The Reluctant Dragon) who loved word play, puzzles, and anagrams. Together they find many clues left by Uncle Max: rhyming clues, anagrams, puzzles, books, brain-teasers, and a rebus are all part of this mystery. They solve these clues—and then finally figure it all out.
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
Katie and Scott are invited to eat at the home of Figment the dragon. The snack consists of green milk, blue potatoes, pink cauliflower, and orange sandwiches. Figment realizes the food just doesn't feel right to the children. They read a story of a sad king who painted his kingdom blue to match his mood. The children go through a series of "colorful" experiences and discover color through their senses and imaginations—imagining how the world would look and feel if everything was just one color. In the end, the children realize they like all the colors together best of all—and the King agrees!
Figment needs a story for the story contest he wants to win, and flies through time to find the inspiration to write a wonderful story. In original animation, he visits dinosaurs, the Wild West, and outer space, but can't seem to come up with an idea he likes. He invites two young children, Nick and Jessie, to help him. Nick's favorite stories are about pirates, so they decide on a pirate story-- which a pirate helps them write.
Justin and his sister Kim are magically transported to Figonia by reciting the magic words in a mysterious magic kit. Once there, Figment hesitantly informs them that he doesn't know the magical words to return them home, so they enlist the help of Merlin to figure out a solution. Comparing and contrasting the sound, spelling, and meaning of words is the key to getting them back home again.
Sinbad and his crew intercept a homunculus carrying a golden tablet. Koura, the creator of the homunculus and practitioner of evil magic, wants the tablet back and pursues Sinbad. Meanwhile, Sinbad meets the Vizier who has another part of the interlocking golden map, and they mount a quest across the seas to solve the riddle of the map.
Figment is visited unexpectedly by Peter Pan who has lost his way back to Wendy's house and is in need of assistance. Apparently, he temporarily got pixie dust in his eyes. When Figment begins to write down directions for Peter, the boy who refused to grow up reminds him that he never learned to read. Figment agrees to bring Wendy to Figonia, but a miscalculation brings Amy instead. Through reading, Figment and his friend Amy vividly make the point that books can transport you to faraway lands, transform you into other characters, and open you up to innumerable adventures. By program's end, Peter agrees that being able to read is wonderful and magical. He may even learn to read himself!
A girl is commissioned to paint over an old concrete illustration, in which to her surprise, sinks into. She befriends a painted dragon who has a wing missing.
So you want to be a dragon trainer do you? Prepare yourself for adventure, excitement and training as Hiccup, Astrid, Toothless and Gobber tell the legend behind the Book of Dragons and reveal insider training secrets about new, never-before-seen dragons.
It's been ten years since the dragons moved to the Hidden World, and even though Toothless doesn't live in New Berk anymore, Hiccup continues the holiday traditions he once shared with his best friend. But the Vikings of New Berk were beginning to forget about their friendship with dragons. Hiccup, Astrid, and Gobber know just what to do to keep the dragons in the villagers' hearts. And across the sea, the dragons have a plan of their own...
In Chentang Pass, Nezha, the magical son of General Li Jing, makes enemies with Ao Guang, the Dragon King of East Sea. When he is reported to heaven's court and his home is threatened, Nezha takes it upon himself to destroy the palace and defeat the dragons. A retelling of the classic chapters from Investiture of The Gods.
A wandering warrior finds an unlikely friend in the form of a young dragon. The two develop a close bond, until one day the dragon is snatched away. She then sets out on a relentless quest to reclaim her friend, finding in the end that her quest exacts a far greater price than she had ever imagined.
Lukas, a young farmer whose family is killed by savage raiders in the countryside, sets out on an epic quest for revenge, forming an unlikely trio with a majestic dragon and a swashbuckling, sword-fighting mercenary, Darius.
Long ago, in the fantasy world of Kumandra, humans and dragons lived together in harmony. But when an evil force threatened the land, the dragons sacrificed themselves to save humanity. Now, 500 years later, that same evil has returned and it’s up to a lone warrior, Raya, to track down the legendary last dragon to restore the fractured land and its divided people.
Escaping from poverty to become a witcher, Vesemir slays monsters for coin and glory, but when a new menace rises, he must face the demons of his past.
Determined teen Din is longing to reconnect with his childhood best friend when he meets a wish-granting dragon who shows him the magic of possibilities.
A sudden attack by Wulf, a clever and traitorous lord of Rohan seeking vengeance for the death of his father, forces Helm Hammerhand, the King of Rohan, and his people to make a daring last stand in the ancient stronghold of the Hornburg.
When human sailors are attacked by mysterious creatures of the deep, only one person can stop the war between land and sea: the Witcher, Geralt of Rivia.
For years, the land of Altera has observed an uneasy peace between the humans, the elves, and the beasts who are loyal to the legendary Black Dragon. But when the dragon wakes from its hibernation, mobilizing a force of beasts to make war, a small band of humans and elves unite in a search for the secret road to the dragon’s lair.
Struggling to cope after a move to the city with his mother, Elmer runs away in search of Wild Island and a young dragon who waits to be rescued. Elmer’s adventures introduce him to ferocious beasts, a mysterious island and the friendship of a lifetime.
It's not easy being a teen like Duncan. His mom wants him to pay more attention to his homework, while his dad - a 120-foot-tall monster known as a Kaiju - wants him to become the next King of All Monsters. When these worlds collide, Duncan must use his human wits and his Kaiju powers - including super strength, agility and the ability to breathe fire - to protect his family and friends from a giant monster rampage.
When the King Gareth dies, his potential heirs, twin grandchildren who possess the dragon’s unique strengths, use their inherited powers against each other to vie for the throne. When Drago’s source of power – known as the Heartfire – is stolen, more than the throne is at stake; the siblings must end their rivalry with swords and sorcery or the kingdom may fall.
After Sofia helps a little mermaid named Oona, Sofia's amulet grants her the power to transform into a mermaid and visit her new friend's underwater kingdom. But when Cedric (disguised as a seamonster) plots to steal Oona's enchanted Mermaid Comb, danger surfaces for both worlds. With a little help from special guest, Princess Ariel, Sofia embarks on an adventure to rescue Oona and prevent a typhoon before it's too late.
Hiccup and friends accompany their mentor, Gobber, on a quest to kill the legendary Boneknapper Dragon.
Shenxiu has felt a deep sadness since her mother left. A storm plunges her into a dreamlike world of swirling colour. Led by the Hyjinx, and joined by inventive underwater chef Nanhe, she embarks on a quest to find solace in the Eye of the Deep Sea.
Zog is a keen young dragon who wants to learn to fly, roar, and breathe fire, so he studies at the Dragon School. He is desperate to impress his teacher and win a golden star, but he is prone to accidents and he has to be helped by a kind young girl who patches up his bumps and bruises.
Many years after the war has been lost, and all the dragons slain, a lone knight travels the lands of Agonos seeking to raise an army against the demon lord Abaddon. When a healer's vision reveals that one dragon still lives, and together with an eager young squire, the knight sets off in search of the fabled creature. As the armies of Abaddon descend on the human kingdoms, the dragon is their last hope of fending off the horde, before it lays waste to the lands of men. But does the creature even exist? And if it does, will it fight for them once more?
The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.