A short experimental animation influenced by micrographic images of cells, acids, bacteria, and viruses using the technique of painting on glass and stop-motion animation. Ink, canvas, paint, glycerin, water, oil, and glass.
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A divorced journalist Marko Požgaj starts his working day by taking his son to the school. During the day many thoughts and images pass through his mind - the memories of childhood, ex-wife, current girlfriend, but mostly his father who died in a war.
An experimental film about a peaceful and carefree life in a small Dalmatian town, which turns into bloodshed and horror on the eve of the Italian occupation of the country.
In a dry, flat desert, five new humans grow from under the soil around a crow and a chair, which calls to them.
Bear (10 minutes, 35 seconds) was Steve McQueen's first major film. Although not an overtly political work, for many viewers it raises sensitive issues about race, homoeroticism and violence. It depicts two naked men – one of whom is the artist – tussling and teasing one another in an encounter which shifts between tenderness and aggression. The film is silent but a series of stares, glances and winks between the protagonists creates an optical language of flirtation and threat.
The second part: Brakhage’s layering of images spends less time with images of war, and begins filtering in scenes of Vienna and his home in Colorado. He sets up a comparison between “Kubelka’s Vienna” and his own.
The Sarah Vaccine is a technicolor COVID nightmare from the deranged mind of Sarah Squirm. Your government has failed you...but SARAH never will! CW: excessive gore, poop, vomit, blood
By painting and scratching directly on celluloid strips and then duplicating each image for two or more frames, Brakhage produced a flickering cycle of abstract shapes that bespeak the restlessness of his own character and sensibility; the titles of the segments (which Brakhage also intended to function as freestanding films) further emphasize his rejection of collective thinking in favor of personal vision. I..., proposes an unstable image of the self with its centerless collisions of diverse imagery. Small black shapes are superimposed over diffuse colors, and each moment seems to consume and obliterate the last in an emotionally charged rush that suggests a consciousness terrified of stasis and perpetually seeking renewal.
August 2019. Frank recognizes his own story of twenty years ago in a recently published book. He remembers Marie, with whom he had a relationship before she moved to the United States and disappeared from his life. Frank sets out in search of her and finds himself in a USA petrified by a heat wave and lost in suspicion and political paranoia. He heads into the desert in pursuit of Marie.
An anthology of one-minute films created by 51 international filmmakers on the theme of the death of cinema. Intended as an ode to 35mm, the film was screened one time only on a purpose-built 20x12 meter public cinema screen in the Port of Tallinn, Estonia, on 22 December 2011. A special projector was constructed for the event which allowed the actual filmstrip to be burnt at the same time as the film was shown.
Letters from a Window is clearly structured. On the visual level it consists solely of paused film frames, hard cuts of different lengths. The stunning, rapidly changing images appear like brief impressions of a world that has been brought to its knees by a faceless power. The views of people, places, and objects constantly change. On the sound level, in counterpoint to the staccato of the dystopian flood of images, we hear a warm, calm woman’s voice, lovingly and wistfully addressing one “N.”, who might be a man or a woman, in a continuous flow of words. She refers directly to the images, as if she could see them at the cinematic window as she speaks.
Beyond all human restraint lies one's lugubrious layers of paint.
Created for the LA Guild of Puppetry's 48hr Puppet Film Project 2021, A Game of Fate is a short puppetry film that utilizes the project's theme (gratitude), object (wood), and action (laugh) to show the unique challenge Ernest faces and the game he must play to keep his life with the help of an unexpected ally.
A short experimental film about a fire hydrant, a busy sidewalk nestled between an electrical post and a building.
There is nothing left to do but complain.
An ahistorical re-enactment of the strange and curious events that led up to the untimely demise of our nation’s sixteenth president.
Culled from four rolls of Super-8 film shot while the maker was a development worker in a small South American village, Daumë is at its center a film about ritual, power, and play. Daumë is both ethnography and critique; it is an interrogation into how to represent a place that can't be represented.
The Breathers-In is a 16mm experimental narrative film in which two Victorian Sisters float through a post-industrial landscape of Loss and Alienation. Through the use of archetypal characters, silent-film aesthetics, and asynchronous sound, The Breathers-In produces a world in which established constructs of identity, race, and narrative itself are slowly splintered apart.
the quarry is a silent document of five minutes in the presence of the sublime. This small, quiet 16mm film serves as a testament both to cinema’s failure to reproduce the lived moment and to its success in replacing that moment with one that is equally wondrous.
Terra Incognita is a lensless film whose cloudy pinhole images create a memory of history. Ancient and modern explorer texts of Easter Island are garbled together by a computer narrator, resulting in a forever repeating narrative of discovery, colonialism, loss and departure.
This short film visualizes potential human exploration of the Solar System through a sequence of digitally reconstructed environments based on real astronomical data and spacecraft imagery. Depicting locations such as Mars, the moons of Saturn and Jupiter, and other celestial bodies, it presents speculative human activity grounded in existing scientific ideas, accompanied by narration from Carl Sagan’s "Pale Blue Dot".
Mickey, Minnie, Horace Horsecollar, and Clarabelle Cow go on a musical wagon ride until Peg-Leg Pete tries to run them off the road.
When Barbie is accidentally pulled into her favourite game, she teams up with the roller skater Bella and her friend Cutie, to stop a mischievous emoji who is trying to take control of the game.
Across different eras, a poor family, an anxious developer and a fed-up landlady become tied to the same mysterious house in this animated dark comedy.
A silent figure known as The Assassin travels through a nightmare underworld of tortured souls, ruined cities and wretched monstrosities forged from the primordial horrors of the unconscious mind of Phil Tippett, the world's preeminent stop-motion animator.
Marcel is an adorable one-inch-tall shell who ekes out a colorful existence with his grandmother Connie and their pet lint, Alan. Once part of a sprawling community of shells, they now live alone as the sole survivors of a mysterious tragedy. When a documentarian discovers them amongst the clutter of his Airbnb, his resulting short film brings Marcel millions of passionate fans, as well as unprecedented dangers and a new hope at finding his long-lost family.
Look out: Beryl's back. With Affairs of the Art, British animator Joanna Quinn recounts another gloriously unhinged chapter in the adventures of Beryl, the comic everywoman she unleashed upon the world with her debut film, Girls' Night Out, which took home three major awards from Annecy in 1987.
Elio, a space fanatic with an active imagination, finds himself on a cosmic misadventure where he must form new bonds with eccentric alien lifeforms, navigate a crisis of intergalactic proportions and somehow discover who he is truly meant to be.
A white dropout struggles to become a cartoonist and filmmaker, drawing inspiration from the harsh, gritty world around him. Still sharing his rundown apartment with his middle-aged parents, an oafish slob of an Italian father and a ditzy nutcase of a Jewish mother, he's ridiculed and looked down upon by his friends, hypocrites who run with violent gangs and the Italian Mafia, and a shallow Black girl who makes her living downtown with the pimps and pushers. The cartoonist gets a chance to pitch a film idea to a movie mogul, but the story proves too outrageous: a far-future Earth, depleted by war and pollution, where a mutant antihero challenges and kills God.
Bits of found film and different types of animation illustrate a classic chase scene scenario: A woman is abducted and a man comes to her rescue, but during their escape they find themselves in the enemy's secret headquarters.
Explore the evolution of Buzz Lightyear from toy to human in the making of Pixar’s Lightyear. Dive into the origin and cultural impact of everyone’s favorite Space Ranger, the art of designing a new “human Buzz,” and the challenges faced by the Lightyear crew along the way.
The short-tempered Daffy Duck must improvise madly as the backgrounds, his costumes, the soundtrack, even his physical form, shifts and changes at the whim of the animator.
A playful exercise in intermittent animation and spasmodic imagery. Playing with the laws relating to persistence of vision and after-image on the retina of the eye, McLaren engraves pictures on blank film creating vivid, percussive effects.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 -- a world reminiscent of American suburbia circa 1950 -- he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
As the Clone Wars sweep through the galaxy, Anakin Skywalker and his new Padawan learner Ahsoka Tano plunge into a dangerous mission to rescue the kidnapped son of crime lord Jabba the Hutt.
Experience these masterpieces of storytelling from the creative minds that brought you Toy Story, Monsters, Inc., Finding Nemo and many more. With revolutionary animation, unforgettable music and characters you love, these dazzling short films have changed the face of animation and entertainment and are sure to delight people of all ages for years to come.
George, a lonely and fatalistic teen who's made it all the way to his senior year without ever having done a real day of work, is befriended by Sally, a popular but complicated girl who recognizes in him a kindred spirit.
A mother bird tries to teach her little one how to find food by herself. In the process, she encounters a traumatic experience that she must overcome in order to survive.
A nameless drifter navigates a barren landscape punctuated by satellite dishes, radio towers and droning airplanes. Stopping periodically in anonymous hotel rooms, she makes attempts to connect to an unidentified second party.
Wallace and Gromit try out ten of their latest inventions—which rarely work as planned.