"The Film that made Ninjas legendary!"
Warlord Oda Nobunaga seeks to unite a fractured Japan. A young man trained in the arts of ninjitsu is manipulated by a ninja master into attempting to assassinate the warlord before he completes his task.
Social & External
The people behind it
Raizō Ichikawa
Ishikawa Goemon
Shiho Fujimura
Maki
Yūnosuke Itō
Sandayû Momochi
Katsuhiko Kobayashi
Nobuo Oda
Tomisaburō Wakayama
Oda Nobunaga
Yōko Uraji
Hinona
Reiko Fujiwara
Hata
Chitose Maki
Tamo
Kyôko Kishida
Inone
Takeshi Katō
Ogami Itto battles a group of female ninja in the employ of the Yagyu clan and must eliminate a traitor who plans to sell his clan's secrets to the Shogunate.
A man witnesses a fatal traffic accident on his way home from work, and the victim is clearly killed on impact. A moment later, when the corpse stands up and walks away, it could be a hallucination or something far more extraordinary.
Student film and first feature by director Kiyotaka Taguchi. A giant monster invades Japan sending everyone into a panic. The military efforts are useless until a giant robot appears to save humanity. Blends tokusatsu practical FX with CG for an impressive debut.
One rainy night in the Edo period, Kotono (a geisha) confronts samurais who killed her father. The samurais attack her one after another, but she fights hard against samurais with her sword. Kotono tries to chase the samurais who scramble to escape. Yet now three ninjas stand up against her. Kotono drops her sword by their wave of assaults. Can she beat them?
A peaceful ex-ninja's life shatters when his son's kidnapping forces him back into violence amid an American-Japanese criminal drug war.
Manga artist Gengo Odaka lands a job with the World Children's Land amusement park only to become suspicious of the organization when a garbled message is discovered on tapes. As Gengo and his team investigate, Godzilla and Anguirus quickly decipher the message and begin their own plan of action.
A large number of sharks suddenly appeared in Japan in the new era of "Reiwa" and devoured the Japanese people. The battle of the last man in Japan begins.
Gamera escapes from his rocket enclosure and makes his way back to Earth as a giant opal from New Guinea is brought back to Japan. The opal is discovered to have been an egg that births a new monster called Barugon. The creature attacks the city of Osaka by emitting a destructive rainbow ray from his back, along with a freezing spray capable of incapacitating Gamera.
In the future, the Japanese government captures a class of ninth-grade students and forces them to kill each other under the revolutionary "Battle Royale" act.
At the turn of the century, all of the Earth's monsters have been rounded up and kept safely on Monsterland. Chaos erupts when a race of she-aliens known as the Kilaaks unleash the monsters across the world.
In the third entry into this mega-hit series, Isshin Tasuke, a spirited fishmonger in Edo who looks just like Shogun Iemitsu undergoes a series of unforeseen troubles in his newly wedded life.
Ichibei, a thief known as "Yami no Kiba," and his daughter Oasa are caught by members of a street performer family with a nationwide organization when the kite they are riding falls deep into the mountains of Owari. Nitayu, the key person in the clan, learns of Ichibei's obsession to avenge his father's murder by the Tokugawas and promises to help him. When Ichibei learns of Shogun Ienari's plan to transport a pure gold statue of Prince Ieyasu from Sunpu to Edo Castle, he joins forces with the bandit Kojiro to steal it. ......
Down-on-his-luck veteran Tsugumo Hanshirō enters the courtyard of the prosperous House of Iyi. Unemployed, and with no family, he hopes to find a place to commit seppuku—and a worthy second to deliver the coup de grâce in his suicide ritual. The senior counselor for the Iyi clan questions the ronin’s resolve and integrity, suspecting Hanshirō of seeking charity rather than an honorable end. What follows is a pair of interlocking stories which lay bare the difference between honor and respect, and promises to examine the legendary foundations of the Samurai code.
Kanichiro Yoshimura is a samurai and family man who can no longer support his wife and children on the low pay he receives from his small-town clan. He is forced by his love for his family to leave for the city in search of higher pay to support them.
Yuko Moriyama stars in this ninja period piece as one of seven women determined to exact revenge on the evil lord Akinari Katou and “The 7 Spears”, the band of soldiers he commands. Trained assassins and skilled in sorcery, these men took over the Aizu prefecture and took its most beautiful young women as concubines. They left behind 7 daughters now seeking out Jyubei Yagyuu to help get revenge.
Jubei is a masterless ninja who travels the land alone, lending his services to those with gold—or a worthy cause. His fearsome abilities have served him well, but a plot to overthrow the government threatens to end his wandering ways—and possibly his life.
The secret warriors of feudal Japan were the ninja. Sent on impossible missions, the ninja were trained to work in shadows, gather information and defeat the enemy to build a world of peace. Akakage, Aokage, and Asuka are rookie ninjas under the tutelage of Shirokage. Their life is a series of perilous missions that entail intrigue, deception and intimidation.
The students of Suzuran High compete for the King of School title. An ex-graduate yakuza is sent to kill the son of a criminal group, but he can't make himself do it as he reminds him of his youth.
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
An assassin is shot by her ruthless employer, Bill, and other members of their assassination circle – but she lives to plot her vengeance.
A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.
A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.
Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.
After their lord is tricked into committing ritual suicide, forty-seven samurai warriors await the chance to avenge their master and reclaim their honor.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.
Official Shogunate executioner Ogami Itto has been framed for disloyalty to the Shogunate by the Yagyu clan, against whom he now is waging a one-man war, along with his infant son, Daigoro.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
A ronin desperately seeks a way out of financial straits; he allies with the Tosa clan under the ruthless leader Takechi, who quickly takes advantage.
On the Hokkaido frontier, a war veteran and Ainu girl race against misfits and military renegades to find treasure mapped out on tattooed outlaws.
When feudal lord Itakura Katsuakira decides to prepare his samurai troops for the onslaught of modernization by having them compete in a marathon, his independent-minded daughter Yuki secretly joins the race.
Benkei, a master fighter and killer, vows never to take another life after his conversion to Buddhism. His faith in pacifism, however, is shaken and ultimately broken by the attacks from a trio of fighters known only as the demons. Taking up his sword once more, he sets out to end their murderous terror.
Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.
Lord Oda Nobunaga plans to control Japan where rival warlords battle by waging war against several clans. His vassal Araki Murashige stages a rebellion and promptly disappears.
It's the year of destiny, and 15 year old Kamui Shiro, a powerful psychic, has returned to Toyko after a 6 year absence, having left when he was very young. He wants to be with his childhood friends, Fuma (his best friend) and Kotori, Fuma's little sister (and Kamui's possible girlfriend). He wants to protect them from all dangers, but destiny and fate are haunting Kamui and pulling in himself and his beloved childhood friends. It is his destiny and his sole decision to decide the fate of the world, no matter if he wants the role or not. Now it is a matter of if he will join the side of the Seven Seals and become the Dragon of Heaven to save mankind or join the Seven Angels and become the Dragon of Earth to destroy all civilization so the earth can heal itself from man's destruction.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
When an artifact known as the "King's Seal" is stolen during transport from Soul Society, Hitsugaya Toushirou is assigned to retrieve it. Toushirou goes missing after a battle with the thieves, leading Seireitei to suspect him of treachery. They order his immediate capture and execution. Unwilling to believe him capable of such a crime, Ichigo, Rangiku, Rukia, and Renji set out to find Toushirou.